The main goal of Dark Illuminations is to run enjoyable, atmospheric, plot saturated live role-playing events. DI provides games where total character submergence is encouraged and where emphasis is placed on the spirit of a game and a not a preoccupation with system.
The major plot for each
event is written before the game is advertised.
You are then free to book and request any character that would be realistic
within the constraints of the time and genre in which the game is set.
There are no strict predetermined
character classes although you are not allowed to play types that would be
in direct conflict with the atmosphere of the event.
Attendees are free to
use their imaginations to put forward character types that they wish to play
and are encouraged to write full backgrounds, personalities and even their
own plot. As bookings are received the plot then is tailored to better suit
the individual characters.
Allowing for time constraints, further plot will also be written based on ideas suggested. Finally Players and NPCs are inter-linked via event and player plot into a fabric of intrigue and paranoia.